A symposium at the AISB 2009 Convention ( 6 -

نویسندگان

  • Daniela Romano
  • David Moffat
چکیده

Game developers have always striven to create better andmore complex games. The use of artificial intelligence (AI) in gamesis increasing in game development to this end. However there appearsto be a mismatch of implications and expectations between game de-velopers and AI researchers of what AI can bring to games, mostlydue to differences of interpretation of the problems involved. To over-come this we present a taxonomy to aid knowledge transfer betweenthe two groups, including elements from environments, game theory,and information theory. We also identify other concepts of games andAI that could be important to both sides.

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تاریخ انتشار 2009